![]() □ Oculus Connect 2 Keynote with John Carmack □ Deep Thoughts Engineering Speaker Series □ Locomotion in VR: Overview of different locomotion methods on HTC Vive □ VR Interface Design Pre-Visualisation Methods □ 2014 Oculus Connect – Introduction to Audio in VR □ Daydream Labs: Lessons Learned from VR Prototyping – Google I/O 2016 □ Google I/O 2015 – Designing for virtual reality □ Interaction Design in VR: Valve’s Lessons □ The User Experience of Virtual Reality () □ Designing User Experience for Virtual Reality (VR) applications □ Get started with VR: user experience design ![]() □ Comparing Unity vs Unreal for VR, MR or AR Development Projects □ Oculus - Designing Accessible VR Experiences A set of guidelines for designing accessible VR experiences. □ Start designing and prototyping for mixed reality (Microsoft) □ Sense of Presence in Social VR Experience ![]() XR Guides, Tutorials and Articles General □ VR-Compare is a website that allows users to compare virtual reality (VR) products and experiences. □ Choosing a VR headset (wiki from r/virtualreality) Motion Capture, Tracking & Rigging Tools.Please note that there may be some overlap with general game development resources, and there is a slight bias towards Unreal Engine and Meta Quest headsets. This resource list was created as a personal reference, I hope you find it as useful as I have. The Ultimate XR Developers Resource Guide ![]()
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